We wanted the story to be systemic, but it felt either robotic or too linear. We wanted to let you wander a large expansive world, build out your party, and backstab your own party members when they least expected it. Specifically, we wanted a world where you had the freedom to do what you wanted, and the world would respond systemically to it where you could build relationships and the nuances of them would come back to haunt you. It turns out, we were premature in the announcement, and after another year of development, we realized that we were not delivering the experience we had set out to. Over 4 years ago, we set out to make a new RPG, and the development of the game twisted and turned in many interesting ways.Īfter a couple years, we thought we were close, and announced the game. We have a lot to discuss here: Alpha on the Epic Game Store, Early Access on Steam, and a big change in gameplay.Įvery time we make a game, we set out to make a new experience that’s never been made before. As always we try not to say too much until we’re reasonably sure we have solid information to give you, but we're feeling confident with the status of the game and want to fill you in. The early access version of Griftlands is available now in the Epic Games Store.As you may have seen at the PC Game Show, we are finally ready to talk about Griftlands. Also in this episode, Tack befriends a weird alien dog, so there's that. It's a really great idea, and you'll get to see plenty of those in the episode – with plenty of explanations if you aren't super familiar with digital card games. Rather than persuade or intimidate NPCs through conversation trees and skillchecks, here you enter another card-based set of interactions as you try to steer the interaction how you want. One of Griftlands' most interesting hooks is its negotiation system. Why? Well, what do you know? They talk all about it in today's NGT. Dan Tack and Leo Vader have been playing it since it hit the Epic Games Store in early access last week, and they've been having a lot of fun with it. Klei Entertainment's latest game is the roguelike card-battler Griftlands. While it doesn't have many superficial things in common with the studio's other works, like Don't Starve and Invisible, Inc., there are throughlines in the quality of the presentation and overall depth.
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